#ifndef _MAngle
#define _MAngle
//-
// ==========================================================================
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// The Data may not be disclosed or distributed to third parties or be
// copied or duplicated, in whole or in part, without the prior written
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//+
//
// CLASS:    MAngle
//
// ****************************************************************************

#if defined __cplusplus

// ****************************************************************************
// INCLUDED HEADER FILES


#include <maya/MTypes.h>
#include <maya/MStatus.h>

// ****************************************************************************
// CLASS DECLARATION (MAngle)

//! \ingroup OpenMaya
//! \brief Manipulate Angular Data 
/*!
  Methods for setting and retreiving angular data in various unit systems

  The MAngle class provides a fundamental type for the Maya API to hold
  and manipulate angular data.  All API methods that require or return
  angular information do so through variables of this type.
*/
class OPENMAYA_EXPORT MAngle
{
public:
	//! Available Unit Systems
	enum Unit
	{
		kInvalid,							//!< Invalid value 
		kRadians,							//!< Radians
		kDegrees,							//!< Degrees
		kAngMinutes,						//!< Minutes of Arc
		kAngSeconds,						//!< Seconds of Arc
		kLast								//!< Last enum value
	};

	MAngle();
	MAngle( const MAngle & src );
	MAngle( double value, Unit u = kRadians );
 	~MAngle();

 	MAngle &     	operator=( const MAngle & other );

 	Unit    		unit() const;
 	double  		value() const;
 	MStatus         setUnit( Unit newUnit );
 	MStatus         setValue( double newValue );

BEGIN_NO_SCRIPT_SUPPORT:

    double          as( Unit otherUnit, MStatus *ReturnStatus = NULL ) const;

END_NO_SCRIPT_SUPPORT:

 	double         	asUnits( Unit otherUnit, MStatus *ReturnStatus = NULL ) const;
 	double         	asRadians() const;
 	double         	asDegrees() const;
 	double         	asAngMinutes() const;
 	double         	asAngSeconds() const;

 	static Unit		uiUnit();
 	static MStatus	setUIUnit( Unit newUnit );

	static Unit		internalUnit();
	static double	internalToUI( double internalValue );
	static double	uiToInternal( double uiValue );

	static const char* className();

	// Obsolete
	static MStatus  setInternalUnit( Unit internalUnit );

protected:
 	double 	val;
	Unit	valUnit;
};

#endif /* __cplusplus */
#endif /* _MAngle */
